Independent studio Costa Rica 🇨🇷

There is no escape.
That is the design.

Red Polygon S.T. is building Backrooms Universe, a persistent, original lore-accurate anarchy MMO where the world keeps its memory and nothing ever resets.

It runs on Green Engine, a game engine we wrote ourselves because nothing off the shelf would run it 🤷.

Backrooms Universe

You did not choose to arrive.

There is no exit to find and no boss to kill. The Backrooms is not a dungeon to be cleared, and it's not some experiment you explore with yellow suits, it is a place, and it's where you land. Everything you build outlives you. Everything you lose is gone. Everything you do, is up to you.

The five design pillars

  • 01Lore fidelity. Every level built to its canonical definition originated by the classic Backrooms Fandom and Wikidot communities, credited to the people who wrote it. Level sizes match the original descriptions. Entities are depictions of the lore, not a random asset made to scare you
  • 02Permanent consequence. The world never resets. A note left three years ago will still be there. If you die, you will loose what you have in your inventory, if the wiki description for a level says someting will happen, it will.
  • 03Emergent society. No factions, no quests, no missions, no path to speedrun. Only space, mechanics, and the people who use them.
  • 04Authentic horror. Nothing is scripted. What's unpredictable is unpredictable, and other players are the sharper threat.
  • 05No pay-to-win. Cosmetics only. The currencies are time, skill, luck and your history.
Level 0 rendered in Green Engine: a low ceiling of fluorescent panels over damp yellow carpet and wallpapered partitions.
Level 0 // Green Engine // real-time, no post